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unreal engine 4

During my studies I learned using Blender and their build in rendering engines.
Cycles is delivering nice near perfect photorealistic results, while EEVEE is really fast. But what if you need both?

With the rise of realtime raytracing and the growing need of faster rendering times I started experimenting with the Unreal Engine 4. Here you can see my first steps into the near endless possibilities of world-building using Quixel assets and rendering using realtime raytracing.

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